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Spam Posts [09 Mar 2009|03:48pm]

Mod stuffingsCollapse )
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Hexapod! [23 Mar 2006|10:17am]

Today: Lambs, Tomorrow: Gryphons!
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[16 Feb 2006|12:53pm]
A little bit of java applet adventuring allows me to show you the process animation of the previous picture. It might take a minute to load completely :)

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[15 Feb 2006|03:08am]
Picture of younger Zhai with SkkyeCollapse )
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Wow! [14 Dec 2005|03:39pm]

[ mood | happy ]

I meant to do this sooner, but I don't have internet at home anymore. I saw The Lion, The Witch, and The Wardrobe on opening night. All I have to say is Wow! Those gryphons were amazing. Someone finally got it right in the movie business! That whole part of the move I was on the edge of my seat, practically jumping up and down in excitement. They did good.

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[30 Sep 2005|09:06pm]
According to my Guinness Book of World Records 1994, the fastest bird is the peregrine falcon, which has a recorded dive speed of 168 mph at 30 degrees and 217 mph at 45 degrees. There is also mention of a white-throated swift being able to fly at 200 mph (does not say whether it is in a dive or not).

I know flight speed is dependent on weight and wing shape. I know the swift's wing is shaped like a chevron. How fast can a gryphon fly? And then during an example of using magic?

Rate of travel seems fast on the ground because of the immediate ability to compare points of reference. In the open air, 200 mph would seem more boring. I'm wondering how fast a gryphon could go in order to feel excitement. Or; humans use excitement of speed because of points of reference. Spending a life of walking at 3 mph and running at 15 mph, 200 mph seems exciting. How does a gryphon gain excitement from flight, if speed is not a factor?

...I'm not talking about mating flights
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Gryphon sighting -- Chronicles of Narnia display [08 Aug 2005|09:42pm]

[ mood | pleased ]

Hi all. In case anyone is curious and/or has the inclination, you can get a really good still image of (one of??) the gryphon(s) in the upcoming Chronicles of Narnia if you can take a good look at one of the triple-layer stand-up displays in a theatre lobby. The gryphon is in the top left of the display. I think it has some physiological issues, but I'm interested in seeing it in action. ;) I'd also be interested in the thoughts of anyone who has seen it -- they did some interesting things, one of which was something we did with the Di'Quinasev gryphons: put a plume of tailfeathers where the tuft would be on the leonine tail.

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Egg-laying 2 [28 Mar 2005|03:23am]
DQ and most gryphons will lay eggs in order to give birth, we know that. But seeing as gryphons have become intelligent enough to preclude seasonal heat, what about the menstrual cycle? Is it like a mammal or like an avian? Do female gryphons go through a sort of premenstrual syndrome as they suffer some inconvenience from having to lay an infertile egg every month or couple of months?
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[System] Creating Indigenous Species [26 Jan 2005|01:09am]

Document two. =)

Creating Indigenous Species
The documentation for species on Di'Quinasev is mostly limited to sentients. There are, of course, vast numbers of non-sentient life forms on Di'Quinasev, filling out the ecosphere. Those wishing to either create "new" indigenous species or use existing ones in their posts should take note of the following general 'biology' guidelines.

The main track of evolution on Di'Quinasev was toward hexapods -- six-limbed creatures. The gryphons are a prime example -- two wings, two forelimbs, two hind limbs. Di'Quinasev's two parallel planes also follow this general trend -- centaurs are also hexapods, and without knowing their history it would be possible to assume that they originated on Di'Quinasev. Most mammals, birds, and reptiles on Di'Quinasev will have six limbs; they can still be bipedal, but, in the instance of birds and some reptiles, will have in addition to a pair of wings a small pair of grasping forelimbs. Some birds, particularly residents of Midland forest, possess four wings and two perching legs with grasping feet.

Insects, as on Earth, come in a wide array of leg numbers, and do not fall within the hexapod categorization.

Elemental magic generally does not center itself in non-sentients, but there are some exceptions. It concentrates in certain physical areas -- Fire in places of sun, such as the plains; Air in places of wind, such as the Sanctuary Mountains. Because of this, instances of plant life that have picked up either a sensitivity to or a mild, passive use of elemental energy will be more common in areas heavily saturated with that element. In the grasslands it is not uncommon to find plants that are strongly fire-resistant, which, in addition to the monsoon season, makes grass fires a relative rarity on the plains. The plant that first developed this ability spread very quickly, and many later mutations carried the ability on in later generations.

Players should not feel restricted in creating new non-sentient species to use in passing. Just remember that, generally speaking, local creatures are overwhelmingly likely to be hexapods -- quadrapeds are extremely rare, to the point of being about as rare as non-insect hexapods are on Earth. This being said, most 'analogs' do exist in Di'Quinasev -- they will just have the adaptaion of an extra pair of limbs, implemented in different fashions -- for example, a Di'Quinasev crocodile might have either simply an extra pair of legs, giving it greater mobility, or a set of grasping pincers at the base of its neck.
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[System] Bonding and Telepathy [26 Jan 2005|12:55am]

Hi all. This is one of two last documents I wanted to squeak through before putting up the last-50-years-update (or "state of the world" address as skkyechan has been calling it =) ).

Bonding and Telepathy
The basic nature of telepathy on Di'Quinasev is tied in with the planes, and, to a certain extent, Ice magic. Like Ice magic, telepathy is possible due to a slight misalignment of a creature's fundamental focus -- instead of existing wholly on the physical plain, part of their essential fabric -- their spirit or mind -- exists on what (for practical purposes) is referred to as the 'Telepathic Plane'. This plane is entirely non-physical at least as far as can be determined with current Di'Quinasev magical technology, but each sentient creature on Di'Quinasev -- and to a certain degree, some select non-sentients, such as the chameleon plants used by Starfeather gryphons -- has some mental intersection with it. A sentient totally without telepathy is not quite as rare as a Null -- a creature with no intersection with the elemental magics -- but such individuals are quite rare.

Strength of telepathy has to do with "where" one's mind intersects the telepathic plane. Similar to the Gryphonic Plane, the telepathic plane does have two dimensions, and therefore has a wide "area" on which essence interactions can be located. Generally speaking, placement of intersection on this plane looks something like a galaxy -- a central cluster or spiral, with the majority of those intersections being outside the inner circle. At the inner circle, intersections are very close together -- in some cases almost touching. Very few are actually at the absolute center of the "galaxy", but those individuals closest to the center are Mindlinks. The close proximity of the Mindlinks to each other is what enables them to communicate irregardless of their physical location on the Gryphonic plane -- no matter where they move on Gryphonic, their presences on the telepathic plane remain close together and can therefore continually communicate. Members of the same species have similar nexuses on the telepathic plane, such that members of the same species are best able to telepathically communicate within their species. Because of the 'arrangement' reliance of telepathy, it is theoretically possible for a creature that is deemed telepathically 'null' on Di'Quinasev to have the ability to communicate with sentients not from -- and in very rare cases, not on -- the Gryphonic Plane. In the beginning, these individuals were deemed insane -- hearing voices in their heads -- but semi-modern methods of Mindhealing have enabled healers to detect when telepathy is actually being used. It should be noted that cases of cross-species cross-plane telepathy are extraordinarily rare -- the "space" on the telepathic plane is beyond vast, and sentients tend to be in proximity sufficient to communicate only when their physical bodies are at least located on the same plane.

Though essentially two-dimensional in that essences do not interact with the telepathic plane "vertically" or on top of one another, the telepathic plane is not "flat". It has a curvature, and one of the intricacies of Di'Quinasev magic is that gryphons tend to fall within a certain 'height' on that curvature, whereas other sentient species are spaced further out. This is why there are no non-gryphon Mindlinks. The PrimeAdept Ryannar was the first to create Mindlinked gryphons, and did so, as far as can be seen through the historical records, by somehow reaching onto the telepathic plane and 'moving' the essences of a group of gryphons into the central nexus that remains the focal point for Di'Quinasev Mindlinks today. It is believed that he altered the telepathic plane itself, creating a vortex of ephemeral 'gravity' there that caused not only the first Mindlinks to be created, but the future generation of one Mindlink roughly every fifty fivemoons per major physical territory.

The Telecreatures are unique in that they have physical indicators of the strength of their telepathy in the form of antennae. These antennae are representative of the individual's telepathic strength -- stronger telepaths will have longer antennae -- but the telepathic ability is not in fact directly stored inside them. This means if an antennae is lost -- not completely uncommon, although the antennae are in fact quite wiry and tough -- the owner will suffer some loss of telepathic ability, but not all. At a basic level even a telecreature that had lost the entireity of both antennae would still be able to communicate with their own kind within ten meters, and with non-telecreatures with physical contact.

Bonding occurs when a connection is formed between two presences on the telepathic plane. This connection is very similar to a quantum connection between Earth particles in that it is not fully understood, though it can be reliably reproduced, and in that there is no discernable passage of information from outside the pair of bonded individuals, but obviously that communication is occurring -- some suspect that there is in fact a flexible third plane, or dimension, of telepathic ability that has to do specifically with bonding. Bonding does not, in most cases, involve the movement of presences on the telepathic plane, though this is possible -- it is how the original Mindlinks were created, and has been documented in Di'Quinasev history a handful of times, all involving the intervention of one of the Goddesses, who appear to have the ability to move individuals on the telepathic plane at will. Rather, bonding involves a pairing of two presences that itself is independent of distance on the telepathic plane. It is not, however, independent of distance on the physical plane, and bonded individuals will "lose reception" if they stray too far physically apart from one another. This being said, bonding essentially moves up one's telepathic abilities one "grade" level between the bonded pair; average level telepathics will become above average with their partner; above average will become exceptional, etc. It is possible for a telepathically null individual to gain some telepathy if they are able to achieve a bond with another sentient; however, such a bond would be very difficult to forge. Further on bonding, instances of extreme stress -- generally life-threatening -- can boost telepathic connection between bonded partners another increment, such that in the direst of circumstances -- and, notably, when half of a bonded partnership dies -- the remaining half is generally aware of the loss regardless of their physical location.
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Characters in Progress [24 Jan 2005|04:09pm]

[ mood | cheerful ]

I'm working on three at the moment. I mostly just need to roll for their abilities before I post them. I've forgotten exactly how the rolling system works. ::gryns:: It's been a while.

I've heard mention of the mailing list. How do I get on that? Is it through the website. I haven't been able to access it since I joined the community. My computer always say page not found. . .

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[23 Jan 2005|09:56pm]

[ mood | happy ]

Thanks to the amazing Photoshop stylings of skkyechan, we have...

MapnessCollapse )

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Character sheets [17 Jan 2005|05:10pm]

[ mood | busy ]

Followed Bren's example and posted to here and the mailing list.. Hee, we'll see if I figured out the mailing list or not.

Dayenen Ar'duinorCollapse )

ReedCollapse )

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[Location Profile] The Forgotten Home [08 Jan 2005|03:03am]

The Forgotten Home

At the end of the Second War, the Di'Quinasevites pushed back the panaekiri forces with devastating effect following the fall of the Adverse Adepts and the destruction of their maker.  Seeking to solidify their victory before the panaekiri could recoup and attack again, the PoleAdepts diverted energy from the Planar Portal, deactivating it, to revive the Barrier, now pushed back beyond the original territories of the long lost Quinasevite population.

Now that the rebuilding of the lost Aeries and Villages -- Goldwing and Starfeather -- has been completed, scholars and archaeologists are flocking to the newly re-acquired territories to discover what was lost.  Bands of Guardians have been assembled to comb through these grassy, desolate-seeming lands, and slowly they are uncovering tiny groups of refugees fled from panaekiri forts and holds.  Many bear the marks of gruesome deformation, having escaped after being exposed to alterations effected by the panaekiri's wild magic.  For every successful creation the panaekiri tossed aside dozens of failures, and some of those failures have survived, somewhat to the chagrin of their erstwhile rescuers.

The Onyx Mesa is a vast plane of scorched earth, its stone and sand actually melted together in certain places.  Adjacent to this blackened expanse are the ruins of the original Quinasev council site, the first location where humans and gryphons came together to live cooperatively -- an endeavor that did inevitably lead to the formation of the group that would later call themselves the Panaekiri.

Much of this territory remains unexplored, and prospectors of a sort from all across Di'Quinasev have slowly begun the process of re-cultivating the land.  Also under construction are four massive towers, one for each element, to anchor the new Barrier, which was created out of a modification on the original Planar Barrier design.  The towers, woven through with energy and tended by each PoleAdept and their associated cadre of lesser mages, each are similar in design to the Daypole that was recently re-erected in Goldwing after being toppled during the War -- carved with symbols that themselves are designed to accellerate and amplify magical energy, these new monoliths mark the new border between Di'Quinasev territory and that held by the dark mages.
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[Location Profile] The Blue Cliffs and Gathering Village [08 Jan 2005|02:43am]

The Blue Cliffs and Gathering Village

The Grand Council of Di'Quinasev meets and resides in the highest chamber carved into the blue shale cliffs that overlook the Endless Sea in Di'Quinasev's northwesternmost reaches.  If Guardian City is Di'Quinasev's heart and Whitemoon her spirit, the Blue Cliffs are certainly her mind.

Viewed as a place of sophistication and aristocracy by the majority of Di'Quinasev's population, the Blue Cliffs are also home to the Great Library and Archives kept assiduously by the world's scholar class.  The Cliffs are a great center of learning much admired by aspiring scholars and mages all over Di'Quinasev, for the presence of the PoleAdepts attracts a steady population of mages to the small city that over time has solidified into a center for formal magical education.

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The Guardians [07 Jan 2005|02:07am]

I'm looking through this and not seeing a heck of a lot of new information, but hopefully it's useful anyway:

The Guardians

Di'Quinasev's Guardians are an elite group of fighters and battle leaders originally formed to keep watch on the great Planar Portal created by Nakosana in the age of Zhaiseriden. They became formally recognized both as Di'Quinasev's protectors and as a city shortly after the discovery of the dragon cave to the northeast of the Portal; although none disputed that the four elemental dragons could certainly care for themselves, Guardian's honor escalated in the eyes of the Di'Quinasev population at large.

Led by the Guardian Commander, who is appointed by a circle of Captains composed of the eldest and most esteemed of the Guardians, the Guardians impose upon themselves a strict hierarchy governed first by rank -- Commander, then Captain, then Sergeant, then Lieutenant, then unranked -- and second by veteranship; the selection of Guardians occurring annually places individuals in convenient 'classes', groups of ten that often remain close to one another throughout their careers. In addition to these classes, gryphon guardians are also placed in Wings composed of four individuals and one Wing Leader.

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[Location Profile] Guardian City [07 Jan 2005|01:27am]

Guardian City

Located directly south of the Planar Portal that nestles into the great spine of granite that marks the edge of the northern mountains, Guardian City, a vast and sprawling metropolis, is the largest inhabited area in Di'Quinasev. It began as a small group of dedicated gryphon warriors who settled there to guard the gateway between all parts of Di'Quinasev, but gradually the group's size and needs grew to harbor a great network of supplies, trade, and training.

In previous times, the bulk of traffic to Guardian came to and from the Planar Portal itself. The Portal, which was dismantled following the Second War to provide energy for a new Planar Barrier, now lies dormant the vast elemental energy needed for its operation, but Guardian long ago became populous enough to grow independent of the Portal and remains Di'Quinasev's center of commerce and trade.

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[Species Profile] The Telecreatures [05 Jan 2005|02:23am]

Oi. So I was going to profile both Guardian City and the Guardians tonight... I even had some things I wanted to get down for humans... but it's 2am, this next bit is almost three thousand words long, and I'm bloody tired. So here you go. ;)

The TelecreaturesCollapse )
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[Location Profile] Seriden Peak, First Village, and the Sanctuary Mountains [04 Jan 2005|02:54am]

Seriden Peak, First Village, and the Sanctuary MountainsCollapse )
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[Species Profile] The Seridensana [04 Jan 2005|02:18am]

The SeridensanaCollapse )
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